![]() Willpower: Each bonus increases your "mental armor", which is only useful in determining your ability to resist the skills Syphon Vim and Sunder Mind. It also affects your ability to examine artefacts without breaking them. If you get a point of intelligence via levelups, the skill points you would have gotten are received retroactively. Intelligence: Each point gives you 4 skill points per level. It is also used in several skills to determine your ability to shake off negative status effects. Toughness: Each point increases your maximum HP, and your HP regeneration. It also affects the penetration value of daggers if you have the 'shank' skill. It also increases the accuracy of your attacks, and is especially important for ranged weaponry. Enemies must make an accuracy check against your DV to get this. Stronger weapons have stronger caps, and some stronger weapons don't confer any benefit over weaker ones until you surpass the weaker weapon's bonus cap.Īgility: Each bonus increases your DV, or dodge value. ![]() Strength: Each bonus increases the penetration value of your weapons, until you reach that weapon's "strength bonus cap". Every two points in any stat increases your bonus by 1. The two are related: increasing strength, for instance, increases your strength bonus. There's actually two things to each stat: the number that describes their actual value, and their "bonus", listed beside the number.
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